FFramecove
Models

Choose the model that fits your project

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Framecove connects to an API endpoint, runs locally on your PC, or uses the built-in option. You pick the provider and review every diff before accepting changes to your Godot project files.

Framecove→API endpoint→Model

Pick your model source

Cloud AI provider

Connect a standard API endpoint to use a cloud model. Your prompt and file text travel to that provider, so sensitive data leaves your machine. Larger models are often used for harder tasks.

Local PC model

With a local model, prompts and files stay on your PC.

Built-in model

Use the built-in model that is ready to go without your own endpoint.

Verify your connection

Press the Test button to check the endpoint response time and context window.

Match the model to the task

Use a bigger model for refactors or complex logic. The run_on_model tool sends a hard step to a bigger model.

Quality varies between models, so always review the diff. Use Ask first to pause before actions that change something. This gives you full control over every modification made to your GDScript or scene files.

Framecove for Windows

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